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Category Archives: General
Will Wright Profiled
Ever wondered what it would be like to be one of the most famous game designers in the world? The New Yorker has a fascinating profile of Will Wright — the man behind Sim City, The Sims, and the upcoming … Continue reading
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Platform Games
I’ve always been a sucker for platform games. I still remember playing Mario Bros for hours and hours. The concepts were so simple – run through the level, jump on the bad guys, don’t fall in the holes. Apparently I’m … Continue reading
Game Programming Contests
GameDev.net has announced their fifth annual Four Elements Game Programming Contest. If you’re not familiar with this contest, every year they come up with four different “elements” that you have to use in a game. This year the elements are … Continue reading
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Open Source Games
Can you imagine trying to become a writer without ever reading any books? It seems crazy. So why is it that so many people try to become programmers without ever reading any code? There’s a lot to be learned from … Continue reading
More Experimental Gameplay
This could be considered a continuation of yesterday’s post… Jenova Chen is a student in Interactive Media at the University of Southern California School of Cinema and Television. He has designed two of the more interesting games I’ve played lately. … Continue reading
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Experimental Gameplay
Looking for a way to take your game programming skills to the next level? How about creating a complete game in less than a week? That’s just what these Carnegie Mellon grad students discuss in their Gamasutra article: How to … Continue reading
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Carmack’s MegaTexture
Gamer Within has a two page Q&A with John Carmack. It covers his new MegaTexture technology used in Enemy Territory: Quake Wars. The idea behind MegaTexture is to use one giant texture to cover the entire terrain. The example given … Continue reading
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