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	<title>Game Dev Geek &#187; C++</title>
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	<description>Cross Platform Game Development</description>
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		<title>Visual C++ 2005 Express</title>
		<link>http://gamedevgeek.com/2006/05/09/visual-c-2005-express/</link>
		<comments>http://gamedevgeek.com/2006/05/09/visual-c-2005-express/#comments</comments>
		<pubDate>Tue, 09 May 2006 14:41:02 +0000</pubDate>
		<dc:creator>Tony</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://gamedevgeek.com/2006/05/09/visual-c-2005-express-edition/</guid>
		<description><![CDATA[Last month Microsoft announced that the Express Editions of Visual Studio 2005 are now free forever. This is great news for anyone looking for a low-cost way to get into game development on the Windows platform. Linux and Mac OS &#8230; <a href="http://gamedevgeek.com/2006/05/09/visual-c-2005-express/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Last month Microsoft announced that the <a href="http://www.microsoft.com/presspass/press/2006/apr06/04-19VSExpressFreePR.mspx">Express Editions of Visual Studio 2005 are now free forever</a>.  This is great news for anyone looking for a low-cost way to get into game development on the Windows platform.  Linux and Mac OS X have both provided free developer tools, it&#8217;s about time Microsoft started catching up.</p>
<p>Although targeted mainly at student and hobbyist programmers, the Express Editions can also be used for commercial development.  The Express Editions also include the optimizing compiler and can be used for both .Net and traditional Windows development.  The only things missing from Visual C++ 2005 Express are MFC and ATL.  This comes from <a href="http://msdn.microsoft.com/vstudio/express/support/faq/">Microsoft&#8217;s Express Edition FAQ</a>.</p>
<p>If this sounds good to you, head over to the <a href="http://msdn.microsoft.com/vstudio/express/visualc/download/">Visual C++ 2005 Express Edition Download page</a> and get started.  You&#8217;ll also need to download the Platform SDK and make a few configuration changes, but the instructions on that page are pretty easy to follow.</p>
<p>As a result of this, I will be updating all of my tutorials to cover Visual C++ 2005 on Windows as well as the GNU tools on Windows, Linux, and Mac OS X.  I&#8217;ll also update the Lua tutorials to cover version 5.1 while I&#8217;m at it.</p>
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		<title>Game States Tutorial</title>
		<link>http://gamedevgeek.com/2006/05/03/game-states-tutorial/</link>
		<comments>http://gamedevgeek.com/2006/05/03/game-states-tutorial/#comments</comments>
		<pubDate>Wed, 03 May 2006 14:11:56 +0000</pubDate>
		<dc:creator>Tony</dc:creator>
				<category><![CDATA[C++]]></category>

		<guid isPermaLink="false">http://gamedevgeek.com/2006/05/05/managing-game-states/</guid>
		<description><![CDATA[The first tutorial has been posted. Managing Games States in C++ This tutorial will show you how to easily transition between different states in your game. For example, from the opening screen, to the menu, and then on to the &#8230; <a href="http://gamedevgeek.com/2006/05/03/game-states-tutorial/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>The first tutorial has been posted.  </p>
<ul>
<li><a href="/tutorials/managing-game-states-in-c">Managing Games States in C++</a></li>
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<p>This tutorial will show you how to easily transition between different states in your game.  For example, from the opening screen, to the menu, and then on to the game.  Check it out and let me know what you think.</p>
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